Might & Magic X: Legacy
About Might & We already wrote Magic X – at the end of August last year, the game was allowed to pieces the public into early access, so that the “open development” method to bring it to the best type. For almost six months, the developers stopped the game, finished content and made edits at the requests and wishes of the players, and finally the result came out. We collect four heroes – and go. Watch whether the classic returned or remained where it was buried.
Big heroes ..
For nine parts of the series, the heroes proceeded many worlds-non-cosmic stations "Varn-4" (in the first Might & Magic) and “Kron” (second part), divided into spontaneous islands of Terra (third), cloudy-brown Xin (fourth and fifth), two continents and archipelago of colorful Enrot (sixth, seventh, eight) and nondescript accessus (ninth). The worlds were worthy sizes, with many cities, abandoned castles, caves, secrets and treasures-and a science fiction background, which was certainly found at the end. In the tenth part, not a continent was given to the mercy and not a whole planet, but only a piece of acquaintance in the fifth and sixth “heroes” of Askhan-the Egin Peninsula in the southwest of the Falcon empire. Blasters, robots and intakes are ancients are alien to this world, so here we have pure fantasy.
[[Bullet]] Instead of the ancients, the role of the “gods from the car” was taken by the Civilization of Shantiri, who had been mentioned in the games in Askhana. Their ruins and sun disks are found everywhere.
The plot of the game begins after the events of the sixth “heroes”, references, familiar characters and old conflicts here is full. Some of the Griffin family, some heroes of Sword and Magic, and even Craig Hack, this time a pirate pensioner-all ended up on Egina. Meanwhile, the “frantic quartet” of adventurers arrives in the small port town of Sorpigal – our detachment.
You will have to start, as it happened, from the creation of this very detachment. Four races (people, elves, gnomes and orcs) with three classes each and a kutsy set of skills. Compared to what was in the previous parts of the series, the role system is poor, but there is still something to think about. You can choose a balance: take a tank warrior, an arrow and two magicians-a fighter and healer. You can experiment and recruit, for example, four magicians; It is not a fact that such a party will be able to survive some battles, but since there is a scope for creativity, it is a sin not to use it.
[[Bullet]] Governor John Morgan – our chief employer for the main plot. At the same time teaches everyone to own a sword.
Such an important part of the series as the development and growth of controlled characters, in a tenth, was not affected. Still with each level we train skills, we are looking for teachers and switch to new steps of skill-from newcomers to masters. Watching how the four adventurers turn from the team of green crooked -shaped into legendary heroes is a great pleasure. The new developers were able to transfer this element M&M as expected.
… in the small world
Agin is a small province, only four cities and a couple of dozens of dungeons fit here, and you can go from end to end in ten minutes of real time. The question "Why is there so little?!"Begs by itself, but here you have to look in the eye. Limbic Entertainment , With their means and experience, they could go in two ways: to make either a huge, but empty and meaningless world, or a tiny, but extremely saturated. They chose the second road – and, as you see during the passage, not in vain.
[[Bullet]] more or less universal composition: there is a strong warrior, a well -aimed shooter and a pair of supplementing each other sorcerers. Should work like a clock.
Traveling along the peninsula takes place in real time, but discretely – a cage behind a cage, as in M&M from the first to the fifth. Many did not like this-for some reason, all the rebirths of the later games of the series were waiting for, although the landmarks were established from the very beginning of the development. There is nothing wrong with discreteness and to this day, Legend of Grimrock Recently it has successfully proved it. Despite the apparent slowness of the process, the compactness of the aegin is compensated by this, and for the impatients between four cities – Sorpigal, multinational sea harbor, Cartall megalopolis and pirate Craig – CREAS and crews are walking. But it is still preferable to wander, looking under each pebble and meticulously studying every corner of the map. Limbic filled every nook at least something for which it is worth looking there, whether it be a chest with trophies, someone’s house, a monster, an hourly, or another fragment of the history of Askhan, set forth in someone's handwritten work.
A decent compensation for the size of the peninsula was also an obligatory attribute of any “first -person RPG party” – dungeon. Multi -level caves, locks and ruins are breaking from secret doors and switches, puzzles and significant trophies. The same spirit of “sword and magic”, expressed in “where else to climb in search of adventures, treasures and experience points”, developers handed over to impeccably.
And yet it is a pity that Legacy is so small. Solve the riddle of obelisks, find all the magistra teachers and pave the world along and across it can be almost from the racket. There could also be more quests-especially those that do not come to come-kill-up-up or stripping the next full bandits of the castle.
Dance of death
The party should stumble upon enemies, as the game goes into step -by -step mode. Here, parallels with Legend of Grimrock are immediately disclosed – the game has much more from his native ancestors, and also from Wizardry 7 With Lands of Lore. Given that there is almost as much as to fight as to roam the world, it is worth firmly remembered as soon as possible that even at a moderate level of difficulty, BC.Game Casino the enemies with a detachment do not ceremony.
[[Bullet]] from the lighthouse in the southeast of the peninsula is visible almost entirely. A gloomy picture.
There are plenty of varieties of opponents-from poisonous spiders to fiery elements exploding at the death of the death-and almost everyone has some interesting abilities that complicate life. We can contrast a wide selection of spells (seven schools, in eleven sorceresses in each) and military techniques, a supply of potions and our own ingenuity. The latter helps to track the imbalance in the arsenal. Some skills are clearly more useful than others – for example, the “armor of God” who save from most of the incoming damage, or “an hour of power”, turning a detachment into a four powerful terminators. But even with such skills in the forehead you should not attack. Here it is necessary to think about how to take the heroes in their course: to defend, treat, give out maximum damage or bring the enemy out of the battle for a while, so as not to take risks. Battles with bosses capable of sending a strong knight to knock out with one blow – a good exam for what you managed to learn.
Over time, as expected, it will become easier; когда появляется магия помощнее и герои начинают спорить по силе с драконами, пропадает зачаровывающая перспектива «стать круче и потом им показать». However, you can’t lose vigilance in Legacy until the finale. Enemies are accepted to throw at the detachment almost dozens, alternating warriors, shooters and magicians, adding giants like minotaurs and cyclops. Even such divisions are grinding a neat approach and patience, but one mistake can still be victory.
Talking about the early version, we predicted that the graphics would remain the weakest place of the game. And so it turned out: from an aesthetic point of view, the tenth m & m is helpless. There are few portraits for the heroes, a commemorative “doll” of the hero, which displays active equipment, is a commemorative on the Enrot trilogy of the “doll”. In the game world, he meets a mishmash of styles and motives, a fair amount of monsters came from the fifth and sixth “heroes” and Dark Messiah. Get ready to observe the dwarf kings, bumping backs in the forge, dark elves, repainted into green, to go beyond the forest, and cloned citizens, whom we also saw somewhere.
And in Legacy too many simplifications and oversight compared to old games. The death of the heroes ceased to be a burden, many auxiliary skills like repair and identification of objects have disappeared … in the end, now you can even break the camp right in the middle of the enemy crowd – and there will be nothing for you for this.
However, this is no longer Might & Magic IX: Despite the costs of budget production, Legacy is really interesting. It will not everyone will hook, but if it hooks, then it will drag out with your head. Not too long, but there will be more than impressions.
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
8
Graphics:
5
Sound and music:
9
Interface and management:
7
Waited?
The injured from a lack of funds and experience, but nevertheless a worthy continuation of the once interrupted series. It is unlikely that they will attract those who have heard about M&M only in the corner of their ear, but for the Rolevik-veterans-the most valuable find.
Mania rating: 7.5
"Fine"